Larping has recieved a significant smash in the chops due to lockdpwn rules. Personally, the closest I ever got to Larping was cops and robbers, or am-dram productions with a youth club I attended as a boy. So is there a way to get round this? Yes! Oliver McNeil, creator of the incredibly popular Storymaster’s Tales boardgames Weirding Woods and Dracodeep Dungeon, has created an interactive webcam based format, where Larpers can create there own character and explore the multitude of locations in his ever expanding Grimm-esque universe. With encounters of wizards, witches, monsters and magic, this thoroughly absorbing static larp experience draws you straight into a cooperative adventure with dozens of other characters.
The production levels of this visual interactive phenomenon are high, and many people have compared the experience to the old Knightmare TV series from the 80s. My own character, Half-head Harry, is a Thief who is usually handy to have onside when sneaky skullduggery is relied upong to progress the story. Being new to Larping, I can say its easy to get into, and more experienced Larpers are always happy to help you out if you stifle.
While the world of outdoor social RPG is at the mercy of covid 19, I strongly recommend to anybody who like LARP, RPG, D&D and all other immersive live action co op games to check it out. Search for Storymaster’s Tales Online LARP group on Facebook today and have a chat with some of the members about joining in this incredible gaming delight. Ages 14+
From the rising popular games legend Oliver McNeil, creator of Weirding Woods and Dracodeep Dungeon comes a new avenue of tabletop Horror gaming. Will your stay in Hotel Lovecraft be long…. or will you get lucky? Watch the video and CLICK HERE to get it!!
So the fabulous Olly McNeil (pictured here with the equally fit and young virile one) has brought out his third tabletop game after an uber successful Kickstarter funding. The Storymasters Tales – Weirding Woods.
Jam with Olly McNeil, the games creator.
So how did the game bear up? Restricted by time due to two under 3y.o’s, we had to wait for an alloted window to turn up. Tonight we opened the box, familiarised with the rules and to keep it simple my Mrs, Victoria, played solo and I was storyteller. She created a character called Gladys who was a witch. I chose the Night Of The Dead storyline as I’m a Romero fan lol.
We soon picked up the gist of the game, it’s easiness being in not having too many stats to worry over. The cards for the game are beautifully illustrated and help conjure up an atmosphere. Each turn, Vic took a card and I read out the plot, at one point she was very happy to have purchased a dog from a trader. She then proceeded to choose one of four options and Gladys the Witch was swiftly torn to shreds by a dreaded Blood Wolf only a few turns in. (If only she had a squeaky tennis ball)
Just swigging some mead between FATE rolls.
As a player of D&D back in the 80s, Vics only gripe with the game is there are only four options per plot. She wanted to stay their, craft arrows, set snares, etc so I had to say it wasn’t a saga of a game to that scale. Nonetheless she still loves it so we had another go. It was meant to be my go but as Vic was felled so soon I gave her another chance. Same quest, different character. This time, a Soldier called Bwian. She did much better this time but still fell foul of a monster. This time the Devil himself. (fancy fighting him… duh?).
All in all we have become rather attached to this game after only a couple of goes and will be swapping rolls tomorrow night so I get to play. Well recommended, easy to pick up, and beautifully presented. The only thing I’d say is add a wee slip case or rubber band for the card deck.
Tickets for the the second dedicated Fighting Fantasy Fest are still on sale but time is running out. Click here if you wish to drop by this day long event organised by gamebook guru Jonathan Green, with guests of honour Steve Jackson and Ian Livingstone, plus an army of the series’ authors and illustrators.