I’ve been participating in The Storymaster’s Tales Online LARP since it’s maiden adventure late last year. Last night I was honoured as a moderator in The Storymaster’s Tales Interactive Theatre Facebook group. Thank you. As a celebration, I have now added a page to my blog devoted to it, and highlighting what they do and what we as the players get up to. If you are into interactive adventure , rpg , larp , or even a fan of the old television classic Knightmare then check out my page http://www.jamsplace.co/walraven
Fantasy
All posts tagged Fantasy
Hey hey! Today I endeavour to finish off the second rewrite of The Druids Of Pneuma. What a nightmare last hundred refs it has been. With plot holes and cross links galore having to have been ironed out, it isn’t any wonder Puffin rebuked 19 year old gamebook writers. Anyway, I think I have come up with a lovely story, or peril and woe, action and adventure, monsters and magic.
Upon completion it shall be shown to three trustees for preliminary perusal, and the wonderful Mike Tenebrae will be briefed on internal illustrations. I have come up with a plan for limited Kickstarter rewards, which people will be able to get a special edition hardback or paperback as well as other goodies. Whether or not that funds, the book will be available on Amazon shortly after the Kickstarter ends. I’m guessing it’ll be a couple of pounds more than the first two Literally Immersive Gamebooks as its over twice as long at 410 references.

Of all the book projects I am ever likely to do, this is probably the most personal to me, and a product of my 19 year old self and 44 year old self combined. There’s that number again! It will also contain a couple of Easter eggs here and there. A 25 year old work is about to come alive. And with a cover by Malcolm Barter, binding me to the Fighting Fantasy series I love and grew up with. This is a dream come true. I’ll be at the Fighting Fantasy Beero tonight, if you cannot make it I wish you all a merry Yuletide break and happy New Year.
Larping has recieved a significant smash in the chops due to lockdpwn rules. Personally, the closest I ever got to Larping was cops and robbers, or am-dram productions with a youth club I attended as a boy. So is there a way to get round this? Yes! Oliver McNeil, creator of the incredibly popular Storymaster’s Tales boardgames Weirding Woods and Dracodeep Dungeon, has created an interactive webcam based format, where Larpers can create there own character and explore the multitude of locations in his ever expanding Grimm-esque universe. With encounters of wizards, witches, monsters and magic, this thoroughly absorbing static larp experience draws you straight into a cooperative adventure with dozens of other characters.
The production levels of this visual interactive phenomenon are high, and many people have compared the experience to the old Knightmare TV series from the 80s. My own character, Half-head Harry, is a Thief who is usually handy to have onside when sneaky skullduggery is relied upong to progress the story. Being new to Larping, I can say its easy to get into, and more experienced Larpers are always happy to help you out if you stifle.


While the world of outdoor social RPG is at the mercy of covid 19, I strongly recommend to anybody who like LARP, RPG, D&D and all other immersive live action co op games to check it out. Search for Storymaster’s Tales Online LARP group on Facebook today and have a chat with some of the members about joining in this incredible gaming delight. Ages 14+
Fellow Fighting Fantasy fans… Well if I haven’t gone and written my own gamebook! Ok, it isn’t big and it isn’t clever, but it should be great fun on a nostalgic level. Keep your eye open on Amazon from Monday 17th August.

From the rising popular games legend Oliver McNeil, creator of Weirding Woods and Dracodeep Dungeon comes a new avenue of tabletop Horror gaming. Will your stay in Hotel Lovecraft be long…. or will you get lucky? Watch the video and CLICK HERE to get it!!
There have been countless depictions of vampires throughout time, differing from culture to culture and watered down even more by the film and book industry. So what have I learned about it if we was to discover vampires actually existed as depicted in lore? What intolerances do they have, which tools can help me? Can an atheist protect themself?

Silver.
There is a belief that silver exists on both the material and spiritual world which gave rise to the use of silver weapons being effective against vampires. This has many a time been stressed solid silver, the electroplated stuff being ineffective. I’m not sure why… it’s still silver isn’t it? Maybe it needs to be in purest form to hurt the impure? It seems to some cultures just the touch of silver is efficient enough to scorch a vampire, thus a knife or silver bullet, through the heart or not, have been depicted countless times.
Stakes.
This is a sure way to rid yourself of a vampire if you can get close enough. Staking it through the heart will stop it from rising again. It is thought by some the stake needs to stay in place, for if it is removed the vampire may rise again. Your best stake material will be wood given its availability , preferably hawthorn but oak and ash are also popular. (It is thought Jesus’ crown of thorns was made of hawthorn. Some religions claim he wasn’t put on a cross either but a torture stake.) The majority of lore accepts any wood will do. A few may suggest a mis-aimed stake may still harm the creature but not destroy it. A silver spike will have the same effect, and iron is thought to follow suit as well given this metal’s link to the fae, but has been rather forgotten in lore after silver.
Garlic
There are many blood loving parasites out there and quite a few are said to be repelled by garlic not only because of its strong flavour but also its unmistakable strong scent. With a vampire having heightened senses including smell, it is quite believable that garlic will stifle those extra strong senses, weakening the creature maybe to a point of suffocation. Some sources have suggested it’s touch is harmful as well in the same way a Holy symbol would be. Given how easy it is to obtain, surely it can’t hurt having a piece to hand. Garlic is also usually stuffed into the mouths of decapitated vampires as an extra precaution to prevent it rising again.
Cross
You’d have to have led a pretty sheltered life to not know of the vampires aversion of crosses or crucifixes. These Holy icons must have featured in 99% of vampire stories, but along the way certain rules have come to light. For example, apparently it’ll only work if you have absolute faith in it. With that, the atheists usually end up becoming vamps meal that night. But this begs the questions “Faith in what exactly? Does it have to be a God? ” The Doctor Who story The Curse Of Fenric featured haemovores which were weakened by faith. A soldier used his army emblem to repel them because of his faith they would defeat the opposition. I have noticed many reference silver crosses. We already know vampires are harmed silver so this is probably a combination of two weapons it one, and once again they are said to burn at the touch of a cross. I recently looked at a chart of religions appearing over time. The second oldest – Wuism – has the first cross symbol associated with it and dates back dozens of millenia before Christianity. It is also a solar cross, a circle surrounding it representing the sun…its light is a vampires greatest threat. In modern Christianity the Celtic cross has this sun integrated into its design. I personally have every faith the sun will rise each morning, so hey atheists it appears we can use a cross of a certain style. It just needs that sun integration. The solar cross is a pagan protective symbol, the four divisions of the sun made by the cross itself representing the four seasons of the year. Suicide victims used to be buried in the center of crossroads to stop them rising as vampires.

Sunlight.
The likelihood of catching a vampire out in this way is very slim given it will retreat back to its resting place long before dawn. However direct sunlight is fatal to a vampire, those intense rays of light burning through its every atom turning it to ash, or if very old turning it to dust as its ages crumble to the floor. It is emphasised in moderm vampire mythology that it is the ultraviolet content of sunlight that causes this effect, just like it burns us if we are in it too long. Indeed, in my short story Quasar Zone, a vampire met his end witlessly entering a lazertag arena filled with UV lights and disintegrating infront of the players. I have already covered a few crosses along the religious spectrum have sun symbols blended within them so it is indeed a big hand to non-theists.
Mirrors.
This is a fairly modern component in vampire hunting lore. It is said they will cast no relection in a mirror which is a great way to expose them. Mirrors are also said to cause vampires discomfort when looking into them, this may only work when the mirror is silverbacked. Another interesting use is that mirrors can reflect sunlight, so its no wonder they cause panic among the vampire community. This particular method was wonderfully demonstrated in the film Dracula 1973AD in a fight between Van Hellsing and Johnny Alucard.
Plants
I already covered the bit on harlic seperately, and also mentioned hawthorn. Wild roses aka Dog Roses are frequented in vampire legend as well. And why not? Thorns are like miniature wooden stakes afterall. The Dog Rose is written to be placed on coffin lids to prevent the vampires from rising at all. It’s also depicted that the touch from the petals will burn vampire skin. Other thorned plants that turn up as a defence against vampire include, buckthorn, blackthorn and aspen holly and linden for more stakes.
Holy Items
If you manage to obtain an item blessed by the clergy you are quite armed for facing a vampire. Holy water will act like a strong acid or poison. The touch of consecrated soil (graveyard dirt etc), or even a blessed weapon or item of clothing if you can convince a priest or reverend etc to do so. Holy text such as a bible is supposed to have the same effect as a cross, although I’m guessing the faith must be solely in the associated religion in this case.
Beheading/Fire
Our heads contain our minds and as such, our very spirits. Thus the decapitation of a vampire sends its very soul back to rest in the hereafter. Extra precautions usually involve stuffing its mouth with garlic. Some will even go as far as cremation so that everything is burned away. Of course, maybe you’d get lucky enough to set it ablaze while its still active with a flaming torch or molotov cocktail perhaps.
Running Water
This weakness has always fascinated me and it’s another one that extends to several unholy creatures. A couple of theories as to why this is a weakness is that running water is purer than the rest, or the biblical stance is that Jesus was baptised in a river taking him closer to God, so no wonder a vamp would go nuts. Rain is sometimes not thought to be enough, rather like silver plated stuff versus solid silver quarm. Vampires cannot pass running water and are supposedly destroyed if immersed in it.
So to round off, this is a subjective topic and we all interpret things in our own ways. But I hope you have enjoyed my little page dedicated to one of our most well known creatures of the night.
Who remembers all those great classic TV programs of the 80s? The Box Of Delights? The Chronicles Of Narnia? Knightmare? The Adventure Game? These were shows that boosted the imaginations of an entire generation, and inspired many. One of those inspired was Mr Oliver McNeil, who has managed to carve himself a career out of said inspirations, creating games, and interactive theatrical performances. Now YOU can join in as he takes the show live online.

Oliver’s latest venture was a hybrid RPG boardgame named The Storymaster’s Tales – Weirding Woods and it’s already became something of a cult hit in the gaming community, with a second game Dracodeep Dungeon currently funding on Kickstarter. However, combining the elements of theatre, game, visual FX and internet you are all able to watch and take part in a LIVE interactive version on his Facebook page here https://www.facebook.com/groups/339654010167488/?ref=share

Hosted by Oliver himself alongside other actors and clever puppetry, he brings the Grimm Brothers-esque setting of Weirding Woods to life and you get to explore and take part in subplots as you strive to fulfill your primary mission be it slaying Evil Sorcerer’s or saving the world from a plague of living dead. With an ever expanding land, equipment, foes and treasure, this is a great way to spend time and liven up the pandemic lockdown. If you’d like to take part in one of the upcoming shows, click here and join the group for performance times https://www.facebook.com/groups/339654010167488/?ref=share

Today my dear friend Oliver McNeil launches his new Kickstarter campaign for the sequel to his award winning ( 😉 ) tabletop RPG, The Storymaster’s Tales Weirding Woods. The new adventure sees you as a hero trying to gain glory from the perilous Dracodeep Dungeon. New magic, new monsters and new characters abound in this fantasy Grimm-esque world. Having play-testing it live recently, I can tell you that it has all the makings of another masterpiece like it’s predecessor and it is great to see The Storymaster’s Tales universe expanding with another game in the pipeline even now. If you haven’t gone so yet, check out Mr McNeil’s Kickstarter by clicking this link The StoryMaster’s Tales “Dracodeep Dungeon” Hybrid RPG, via @Kickstarter https://www.kickstarter.com/projects/legendphotography/the-storymasters-tales-dracodeep-dungeon-hybrid-rpg?ref=android_project_share
I’ve done a little bit of proof reading and play testing for Mark Lain in the past, including the mini’s in Destiny’s Role book 0. Book 1 on the other hand is an absolute epic by comparison. Here we have a single adventure a whopping 500 references long with three artists on board, Alan Langford for the gorgeous cover, the ineffable Malcolm Barter on cartography and Mike Tenebrae for the internal illustrations. Having backed this on Kickstarter my likeness has been included in a very prestigious place in the book. Must admit, Mike did exceptionally well as I’m not easy to photograph let alone draw.

Anyway back to the story. The premise is to hunt down and destroy the Redcap and her witchly associates before her power becomes far too strong she can take over the land. And boy is it a tough ride. You need to make sure you get as many objects and provisions as possible as you will be in so many situations where these will be useful, not to mention the combats in Mistress Of Sorrows come thick and fast. You’re surely guaranteed not to complete it first time. I stopped counting at my twelfth death, most of them in fights.
Mark has clearly researched a lot on the subject matter, and evidence of this is none so obvious if you manage to get to Covan. This particular part of the book is my favourite area and the descriptive of events therein has writing in a style suitable enough for a film screenplay. This surpasses the authorship of other gamebook writers that have been in the game for years, just like Victoria Hancox did with Nightshift.

Whilst I managed to complete the quest and slay the Bigbad, she took me with her and I succumbed to her final hex. (So didn’t manage to meet myself lol) I hear a third book is in the works as well, so soon after Mistress Of Sorrows and I’m deliberately holding back credit so I can be part of that Kickstarter also when it comes about. If you don’t own Destiny’s Role books, it’s high time you did as you’re missing out on the cream of modern gamebooks crop. 10/10

Play my new mini amateur Fighting Fantasy game Cellbreaker http://www.thedemonicthree.com/cellbreaker.htm