For all those who cannot source a physical copy of The Druids Of Pneuma, a read-only PDF version is now available at http://www.thedemonicthree.com/palantir.htm for only £3.50
Well, I was going to take a rest from writing, but my delightful niece gifted me a pen and notepad specifically to write my next adventure with. Can’t really ignore a demand like that, so three nights ago I came up with a backstory and we’ll be returning to similar mechanics as LIG2. Exciting times, no idea when it’ll release as I’ve only just begun, and there’s no old manuscript to sponge from like with The Druids Of Pneuma. Watch this space for more.
Rather pleased that sales picked up with the release of The Druids Of Pneuma. May slowly be making a name for myself in the gamebook community. Ive also done a bit of fundraising lately, and the latest charity to receive funds is BulliesOut. Would really recommend them for the fantastic work they do, so check them out sometime. Of course, exposure helps so I also purchased some garb to help spread awareness.
Literally Immersive Gamebooks 4 is being penned. I promised myself time of, but have been bitten by the bug. New genre, no silly 26 year old manuscript, this will be my best yet!
So a couple of days ago I received the proof bound of my latest gamebook , The Druids Of Pneuma – the third title in my Literally Immersive Gamebooks series. There are 36 of these hardback copies in existence, all taken by a backer of this grand project. They have 410 sizzling references to look forward to with artwork by Fighting Fantasy illustrator Malcolm Barter, Mike Tenebrae on internals, and Pat O’Neill on fillers. The book will officially launch after these special hardback editions are posted off, and be available on Amazon in late May.
I’ve been participating in The Storymaster’s Tales Online LARP since it’s maiden adventure late last year. Last night I was honoured as a moderator in The Storymaster’s Tales Interactive Theatre Facebook group. Thank you. As a celebration, I have now added a page to my blog devoted to it, and highlighting what they do and what we as the players get up to. If you are into interactive adventure , rpg , larp , or even a fan of the old television classic Knightmare then check out my page http://www.jamsplace.co/walraven
Hey hey! Today I endeavour to finish off the second rewrite of The Druids Of Pneuma. What a nightmare last hundred refs it has been. With plot holes and cross links galore having to have been ironed out, it isn’t any wonder Puffin rebuked 19 year old gamebook writers. Anyway, I think I have come up with a lovely story, or peril and woe, action and adventure, monsters and magic.
Upon completion it shall be shown to three trustees for preliminary perusal, and the wonderful Mike Tenebrae will be briefed on internal illustrations. I have come up with a plan for limited Kickstarter rewards, which people will be able to get a special edition hardback or paperback as well as other goodies. Whether or not that funds, the book will be available on Amazon shortly after the Kickstarter ends. I’m guessing it’ll be a couple of pounds more than the first two Literally Immersive Gamebooks as its over twice as long at 410 references.
Of all the book projects I am ever likely to do, this is probably the most personal to me, and a product of my 19 year old self and 44 year old self combined. There’s that number again! It will also contain a couple of Easter eggs here and there. A 25 year old work is about to come alive. And with a cover by Malcolm Barter, binding me to the Fighting Fantasy series I love and grew up with. This is a dream come true. I’ll be at the Fighting Fantasy Beero tonight, if you cannot make it I wish you all a merry Yuletide break and happy New Year.
Larping has recieved a significant smash in the chops due to lockdpwn rules. Personally, the closest I ever got to Larping was cops and robbers, or am-dram productions with a youth club I attended as a boy. So is there a way to get round this? Yes! Oliver McNeil, creator of the incredibly popular Storymaster’s Tales boardgames Weirding Woods and Dracodeep Dungeon, has created an interactive webcam based format, where Larpers can create there own character and explore the multitude of locations in his ever expanding Grimm-esque universe. With encounters of wizards, witches, monsters and magic, this thoroughly absorbing static larp experience draws you straight into a cooperative adventure with dozens of other characters.
The production levels of this visual interactive phenomenon are high, and many people have compared the experience to the old Knightmare TV series from the 80s. My own character, Half-head Harry, is a Thief who is usually handy to have onside when sneaky skullduggery is relied upong to progress the story. Being new to Larping, I can say its easy to get into, and more experienced Larpers are always happy to help you out if you stifle.
While the world of outdoor social RPG is at the mercy of covid 19, I strongly recommend to anybody who like LARP, RPG, D&D and all other immersive live action co op games to check it out. Search for Storymaster’s Tales Online LARP group on Facebook today and have a chat with some of the members about joining in this incredible gaming delight. Ages 14+
Oliver McNeil, creator of The Storymaster’s Tales, invited myself and other gaming fan Helen Donovan, to take part in a live cam session of his latest game named Hotel Lovecraft. Thankfully my inferior internet allowed me to stay the duration, and what an incredible time we had.
The game differs tremendously from previous successes, Weirding Woods and Dracodeep Dungeon. While it is still card/book/dice based, the setup differs in that you are not building a map like in the aforementioned, but playing 6 levels (floors) of a creepy hotel based heavily with a feel of the titular name’s works. The chilling atmosphere when you explore each room is started with an accompanying soundscape and narration at the start of each scenario as usual. This works to great effect, creating a real sense of intensity and dread like in such games as the Room app series. The intensity grows tenfold as you get nearer the end of the game, say, the final two floors, where the end is in sight but you are scrambling round trying to complete your objective or avoid falling foul of any terrors out to suck you stat points away.
Even though Helen and I were the only two players, the six levels of five rooms kept the game going for two hours in total. She got away. I died in the last location. Because of her as it ultimately turned out, yet we’d been working together perfectly well until the final location. Women! 😄
Even though this game differs to Oliver’s others, it isn’t a far flung effort being traditionally easy to pick up and more importantly, great great fun. This will be the third ten on ten Oliver McNeil game when I score it on BGG. Thanks for all the fun, laughs, and games you bring to the world Mr McNeil. Originally crowdfunded on Kickstarter, you can order a late backer copy if you CLICK HERE.
So with International Gamebook Day over, I have taken stock of people’s advice to give my gamebooks a series name. If you have been among the first to buy me debut book, you will have an extremely rare copy if they take off, as all books now will sport the Literally Immersive Gamebooks logo as seen in this pic.
I’d like to thank Mr David Tobin for my first Amazon review, and what a corker it is. Also, I can take this opportunity to tell everyone that Literally Immersive #2 is well underway, and I hope to have it available by Halloween, which will be fitting for a Horror adventure.
Jam out x
Hello fellow gamebookers. I know I promised an epic gamebook but between kids, decorating and other duties I have been pressed for time. BUT! Fear not good people, for to sate your appetite for Jamness, I have just published a little filler of a book with the most basic of mechanics. If you would like to read more CLICK HERE!!