My first attempt at writing a proper story for a book comes to fruition in TroyAnthony Schermer’s fabulous anthology, Symphony Of The Damned. I was drafted in quite late but took a six day hiatus from my Savage Realms adventure to type up a quick idea. Should it be well recieved I would consider future projects like this rather than solely focus on interactive literature.
Amongst the other guest authors you may see familiar names associated with me such as Victoria Hancox, David Lowrie, and of course Pat O’Neill who provided the filler art for my book The Druids Of Pneuma, now turning debut writer. So if you like chilling stories, give this a try! Jam out!
Well this year saw the release of another two books; Jamthology and The Druids Of Pneuma. With these tucked under my belt I prepped to continue work on LIG4, then recieved a rather interesting and exciting request. I have been asked to guest-author for the Savage Realms gamebook series by its creator, the much revered TroyAnthony Schermer. I can’t say ‘No’ to such an honour, and I shall make this book not only better than any I have written for myself – but also better than most I have read. I dare not give out spoilers, especially at this early developmental stage, but work has commenced and the idea is even better than the one I reserved for a full length amateur FF. So there! Eat your heart out Stephen Hand.
This will be the cover art of Literally Immersive Gamebooks 3, The Druids Of Pneuma. Illustrated by the legendary Malcolm Barter, whom is noted in the gamebook world for his work on the Fighting Fantasy book, Forest Of Doom, and Scriptarium.
I first met Malcolm at the first Fighting Fantasy Fest in 2014 and we immediately clicked. This art, the Bella Mort, was inked especially for the event, but coincidentally resembles a key character in Druids, the first draft of which was written some 20 years previous. It was as if it was meant to be. Thanks to Malcolm once again. Also on board for internal art are Mike Tenebrae for the internals, and new kid on the block, Pat ONeill for fillers.
Hello fellow gamebookers. I know I promised an epic gamebook but between kids, decorating and other duties I have been pressed for time. BUT! Fear not good people, for to sate your appetite for Jamness, I have just published a little filler of a book with the most basic of mechanics. If you would like to read more CLICK HERE!!
I’ve done a little bit of proof reading and play testing for Mark Lain in the past, including the mini’s in Destiny’s Role book 0. Book 1 on the other hand is an absolute epic by comparison. Here we have a single adventure a whopping 500 references long with three artists on board, Alan Langford for the gorgeous cover, the ineffable Malcolm Barter on cartography and Mike Tenebrae for the internal illustrations. Having backed this on Kickstarter my likeness has been included in a very prestigious place in the book. Must admit, Mike did exceptionally well as I’m not easy to photograph let alone draw.
Anyway back to the story. The premise is to hunt down and destroy the Redcap and her witchly associates before her power becomes far too strong she can take over the land. And boy is it a tough ride. You need to make sure you get as many objects and provisions as possible as you will be in so many situations where these will be useful, not to mention the combats in Mistress Of Sorrows come thick and fast. You’re surely guaranteed not to complete it first time. I stopped counting at my twelfth death, most of them in fights.
Mark has clearly researched a lot on the subject matter, and evidence of this is none so obvious if you manage to get to Covan. This particular part of the book is my favourite area and the descriptive of events therein has writing in a style suitable enough for a film screenplay. This surpasses the authorship of other gamebook writers that have been in the game for years, just like Victoria Hancox did with Nightshift.
Whilst I managed to complete the quest and slay the Bigbad, she took me with her and I succumbed to her final hex. (So didn’t manage to meet myself lol) I hear a third book is in the works as well, so soon after Mistress Of Sorrows and I’m deliberately holding back credit so I can be part of that Kickstarter also when it comes about. If you don’t own Destiny’s Role books, it’s high time you did as you’re missing out on the cream of modern gamebooks crop. 10/10
I’m proud to announce my good friend and author Mark Lain has launched a follow up to his Destiny’s Role gamebook on Kickstarter. With a colour cover art by the legendary Alan Langford and interior art by modern illustrator Mike Tenebrae, you can help fund this amazing interactive project by CLICKING HERE.
Remember how excellent some gamebooks actually were back in the 80s? The ones with mostly fresh ideas that we couldn’t wait for the release of? This is also a very impacting game book based largely on brainwork as there are no combat systems. Typically, this is everything Choose You Own Adventure should have been. Creepy, paced, atmospheric and relies heavily on cerebral skill to get you through. It literally doesn’t need dice or card systems to work whereby the aforementioned CYOA were dreadfully easy.
Set within the confines of a creepy hospital (that’s enough to shit some people up alone), you awaken in a very surreal version of your world. You realise quite early on some lunatic (liking it already) is stalking you to chop you up like other victims. These turn out to be witches and the author has cleverly interlaced witch folklore into the story, with the looney taking different body parts from each in order to gain special powers. But things take a turn for the worse when you discover a higher power in control of this seemingly willing slave. All throughout the adventure you feel everything is being manipulated around you from room to room, and you don’t know what random and usually gory thing is going to happen next.
All the classic Fighting Fantasy esque conundrums are here, from riddles and letter codes (like in Ian Livingstone’s Deathtrap Dungeon) , to cryptic deciphering and numbered items (Steve Jackson’s Creature Of Havoc perhaps). It’s even 400 references long. For a first gamebook from Victoria Hancox, this is an excellent debut. She has certainly drawn from her familiarities with gamebooks and experiences which have added backbone to the game and I have also been in contact with Victoria and begged that she’ll write another. She replied to me and… I’m not going to say the answer 😜.
This is what many modern gamebooks should be like, and if you like the Horror gamebooks like me… it should be the very next book you buy.
Attempts.. 6 🙂
*proudly became the first known player to complete it successfully according to the author.
It’s a sad thing but a great writer who I rather respected has gone from hero to zero in a short space of time by proving himself to be a bit of a knob head towards his fans. In this world, people have different beliefs, tastes, and outlooks on life. Just because he didnt agree with a rather petty topic he not only unfriended this person (thats fine, it’s his life) but in a gross display of boasting he proceeded to make an entire post about them and people branding them as ‘a shit’.
Well Stephen Volk, im proud to lead by your example.I’ve unfriended myself from your so called friendslist because I think you’re a bigot incarnate and a knobhead with it whom hasnt produced anything decent since the 1990s.