Well, I was going to take a rest from writing, but my delightful niece gifted me a pen and notepad specifically to write my next adventure with. Can’t really ignore a demand like that, so three nights ago I came up with a backstory and we’ll be returning to similar mechanics as LIG2. Exciting times, no idea when it’ll release as I’ve only just begun, and there’s no old manuscript to sponge from like with The Druids Of Pneuma. Watch this space for more.
Rather pleased that sales picked up with the release of The Druids Of Pneuma. May slowly be making a name for myself in the gamebook community. Ive also done a bit of fundraising lately, and the latest charity to receive funds is BulliesOut. Would really recommend them for the fantastic work they do, so check them out sometime. Of course, exposure helps so I also purchased some garb to help spread awareness.
Literally Immersive Gamebooks 4 is being penned. I promised myself time of, but have been bitten by the bug. New genre, no silly 26 year old manuscript, this will be my best yet!
So the special edition sets of The Druids Of Pneuma have started finding their way into their new owners hands. Let’s take a look at a couple of things that make them so special.
1) It’s not branded with the LIG logos. We get to enjoy Malcolm Barter’s art The Bella Mort without the monofett LIG crest across the top. No ISBN or blurb either.
2) It’s a hardback. One of only 35 in existence. Okay, 36 if you include the proof copy. There will never be anymore made, making them rarer than a Magehunter lol.
3) Some text has been removed. If you are a follower of the Literally Immersive Gamebooks page on Facebook, or backed at a Walraven level, you will no what something is when you find it which may be important. Otherwise, your quest may get a little stifled.
4) There is a credit list, and write up about how the book took a quarter of a century to get from my head to its published form.
5) They’re all signed. You’re welcome 😜 Paperbacks will be available on Amazon next week.
So a couple of days ago I received the proof bound of my latest gamebook , The Druids Of Pneuma – the third title in my Literally Immersive Gamebooks series. There are 36 of these hardback copies in existence, all taken by a backer of this grand project. They have 410 sizzling references to look forward to with artwork by Fighting Fantasy illustrator Malcolm Barter, Mike Tenebrae on internals, and Pat O’Neill on fillers. The book will officially launch after these special hardback editions are posted off, and be available on Amazon in late May.
Hey hey! Today I endeavour to finish off the second rewrite of The Druids Of Pneuma. What a nightmare last hundred refs it has been. With plot holes and cross links galore having to have been ironed out, it isn’t any wonder Puffin rebuked 19 year old gamebook writers. Anyway, I think I have come up with a lovely story, or peril and woe, action and adventure, monsters and magic.
Upon completion it shall be shown to three trustees for preliminary perusal, and the wonderful Mike Tenebrae will be briefed on internal illustrations. I have come up with a plan for limited Kickstarter rewards, which people will be able to get a special edition hardback or paperback as well as other goodies. Whether or not that funds, the book will be available on Amazon shortly after the Kickstarter ends. I’m guessing it’ll be a couple of pounds more than the first two Literally Immersive Gamebooks as its over twice as long at 410 references.
Of all the book projects I am ever likely to do, this is probably the most personal to me, and a product of my 19 year old self and 44 year old self combined. There’s that number again! It will also contain a couple of Easter eggs here and there. A 25 year old work is about to come alive. And with a cover by Malcolm Barter, binding me to the Fighting Fantasy series I love and grew up with. This is a dream come true. I’ll be at the Fighting Fantasy Beero tonight, if you cannot make it I wish you all a merry Yuletide break and happy New Year.
So here we have it. The sublime Rhianna Pratchett enters the Fighting Fantasy franchise with her adventure Crystal Of Storms, becoming the series’ first female author, and armed with illustrator Eva Eskalinen. So how well did the pair do through the eyes of this age old fanatic of FF? Before I sink my teeth in properly, let’s have a look at the premise. A previously uncharted area of Titan, Pangaria… made up of a cluster of floating islands. Yes, floating! With this being a new area it gives Rhianna free reign to do whatever she likes. Even her own ecosystem of creatures. Clever! And she has introduced technomancy to the world, which has been created by a race of friendly Goblins within the archipelago. This is how the islands float. Don’t bicker, we’ve had friendly ones before, Giblet, Marsh Goblins etc. So one day, one of the floaty islands crystals goes pop, and it drops into the sea, sparking your thirst for adventure. It’s a great idea and I really love Rhi’s writing, comparable to Jonathan Green’s and Ian Livingstone’s. This girl is on fire.
Eva’s art is rather reminiscent of the much panned two-dimensional work of Vlado Krizan. While there is a slight improvement, most of these illustrations belong in a fairytale book for under fives. Sorry, it’s just not a met standard given the rock album cover Gods and Hollywood storyboard artists we had before. But of course, ScholasticUK know what kids like better than the six year olds of the eighties that actually read these religiously for four decades. I could moan all day but what good would it do? This is not to slate Eva or her art, it’s great, but just mismatched to this series which used to leap from the pages and tear your face off. Incidentally, I rather liked the Shark Kin illu, old creations are floating through now. Actually, I remember Jon asking for a reminder of it’s stats in the Facebook group. Superfan Victor Cheng answered like lightening. I’ll bet that’s when it was added to the mix. Speaking of which, there’s a whole lot of JG mechanisms on loan here, from creatures and codewords to settings and humour. The latter of which can sometimes get a little excessive… (you’ll see.) There are several typos – even in the intro heading – but in all fairness typos we’re always rife in the series. A couple of plot hole refs can have you flittering around the same island all day so you need to use some common sense. (investigating smoke for example, and how did I get a gold coin out of nowhere to recharge my wings?) In a place like Pangaria, I would have expected a gazillion Bird Men characters as well. Or how come The Watch members are not this species? Would’ve made sense in a suspended habitat.
All in all, this is a good book and a clever adventure. Whilst is isn’t up there with the series greats and that isn’t an Aakor on the cover, it’s certainly a great debut albeit influenced greatly by Jonathan Green whom mentored the author. Do another one Rhianna, and consult OOTP even more 😁👍
So with International Gamebook Day over, I have taken stock of people’s advice to give my gamebooks a series name. If you have been among the first to buy me debut book, you will have an extremely rare copy if they take off, as all books now will sport the Literally Immersive Gamebooks logo as seen in this pic.
I’d like to thank Mr David Tobin for my first Amazon review, and what a corker it is. Also, I can take this opportunity to tell everyone that Literally Immersive #2 is well underway, and I hope to have it available by Halloween, which will be fitting for a Horror adventure.
Jam out x
Hello fellow gamebookers. I know I promised an epic gamebook but between kids, decorating and other duties I have been pressed for time. BUT! Fear not good people, for to sate your appetite for Jamness, I have just published a little filler of a book with the most basic of mechanics. If you would like to read more CLICK HERE!!
Fellow Fighting Fantasy fans… Well if I haven’t gone and written my own gamebook! Ok, it isn’t big and it isn’t clever, but it should be great fun on a nostalgic level. Keep your eye open on Amazon from Monday 17th August.
Several years ago I had the privilege of reading an embryo-stage version of this excellent dungeon crawl adventure by Destiny’s Role gamebook creator Mark Lain, who is now entering it into the series as Book2. Of course, the defining dungeon gamebook would be Ian Livingstone’s Deathtrap Dungeon but this isn’t anything like that. With some extraordinary beasts in it and clever conundrums to appease ones wit, this deviates from the very dark Mistress Of Sorrows into a more sword and sandals style romp. If you would like to back this project on Kickstarter, CLICK HERE