Calling all 80s gamebook fans and fantasy nerds!
Tickets for the the second dedicated Fighting Fantasy Fest are still on sale but time is running out. Click here if you wish to drop by this day long event organised by gamebook guru Jonathan Green, with guests of honour Steve Jackson and Ian Livingstone, plus an army of the series’ authors and illustrators.
This week I couldn’t have been luckier in the world of Fighting Fantasy. Last week I discovered I had pride of place in the You Are The Hero part 2 backers page. Saturday I was lucky enough to aquire a free copy of Ian Livingstone’s latest adventure Port Of Peril. Today I’m thrilled to inform that I have won a free NomadGames Fighting Fantasy Legends pack on android and a signed FF book. Jammy Jam or what? Would love to thank NomadGames for the wonderful prize and hope to see them at the Fighting Fantasy Fest in Ealing if they’ll be there.
Enter the Jam!
Hark! What is this?
Hot of the Fighting Fantasy gamebook series new release it continues into the digital realm once again with a set of brand new games by the boffins at Nomad Games with Fighting Fantasy Legends. They are also currently running a competition whereby a lucky winner will recieve a free copy of their new game. All you have to do is like and share their posts for a chance to win so why not check them out on Twitter and Facebook today!
Take a look at @Nomadgames’s Tweet: https://twitter.com/Nomadgames/status/889047492142223362?s=09 and watch this promotional video for more.
The last few hours have been rather exciting for me. When I was about 11 years old, my ‘then’ brother in law had managed to pick up a 48k Spectrum computer. For several weeks throughout the summer holidays I’d go round my sisters and have a game of Saboteur II. Remember it? The sequel to Clive Townsend’s masterpiece, Saboteur.
By todays standard you probably wouldn’t appreciate the impact it had on me, but it brought me and inlaw closer together although being a bellend he was still full of front and bullshit. I digress. We enjoyed this action adventure where we played some kind of stealth assassin. (The sister of the previous Saboteur). Starting off on a hang glider was origional to say the least, and you had to wait a certain amount of screens for a safe enough leap off. Jump too soon and you’ll fall several hundred feet onto a craggy cliff.
Once you have leapt off safely, the adventure begins. You need to infiltrate a huge enemy compound (much larger than the origional) fight your way past armed guards and viscous pumas (wtf), locate a dozen or so bits of paper hidden about the complex, deactivate a huge silo, find the lower levels while you dodge vampire bats, and escape on a motorbike. What a rush!!
Canny players will draw a map or direction list as they play. I do remember managing to escape, but only my inlaw found all bits of paper and deactivate the silo. It took him three hours apparently and even then his friend lent a map to him.
This game had everything, even the graphics improved on the origional, the pace of the hero, the flying kicks and somersaults and general flow were all nice and smooth. The pumas were especially fun to watch, and when you killed them left you feeling a wee bit guilty. (If you have any conscience at all)
It was a great privilege to chat breifly to Clive Townsend himself and if you are also a fan then check out his website clivetownsend.com for news and the saboteur goody shop. He is currently working on bringing Saboteur II to an app format having already released the first. I will certainly be waiting in the shadows for this! Goodluck Clive.
In all honesty, modern Vampire videogames are far too slash n dash for me. What the industry needs in my opinion, is some Hammer-esque with loads of suspense and a hero that isnt some kind of acrobat sword swiping weirdo with superhuman reflexes and magical powers.
How about the good old Van Helsing character, or even an average John Doe who has a smattering of knowledge and just everyday items and wit to hunt down and take on the titular bloodsucker. Think Horror of Dracula, Salems Lot, The Lost Boys, Fright Night. Above all, stick to the vampire we know and love, dont make them electricity throwing wizard genius types. Shoot plenty of 1st person scenes to draw players into the game (rather like Resident Evil) with creepy creaking floorboards and secret rooms.
Sometimes less is more, and the game itself should be foremost rather than what the characters can do. Jam out!