Today was the launch of the Kickstarter for the special edition of my 6th book Malinkar : Lord Of Enmity. This adult interactive adventure story covers the corruption and rise of the villain in my third book, and where his animosity towards others spawned from. A prequel to The Druids Of Pneuma, the Kickstarter is to raise funds for an illustrator and limited edition hardback copies. To visit the page and support this gamebook campaign, click here http://kck.st/3pHWHTS
Back in the eighties game books were at the height of their popularity, selling in their hundreds of thousands. Come the nineties, the video game era took over and game books saw a decline, with even the most popular series being pulled from the shelves. With game book fans of yesteryear now adults, they now wish to introduce their children to the genre, with many of them becoming authors of interactive adventures in their own right. The game book market is now reviving, as this generation looks for ways to bring children back to reading rather than screen time.
My new book, JAMTHOLOGY, is an introduction to game books with four thrilling pre-bedtime sized adventures, which start off easy and grow progressively more involving until you finish a seasoned game book adventurer. It is ideal for readers of all ages who wish to begin a journey into interactive stories and pit their wits, rather than read standard cover to cover books.
So a couple of days ago I received the proof bound of my latest gamebook , The Druids Of Pneuma – the third title in my Literally Immersive Gamebooks series. There are 36 of these hardback copies in existence, all taken by a backer of this grand project. They have 410 sizzling references to look forward to with artwork by Fighting Fantasy illustrator Malcolm Barter, Mike Tenebrae on internals, and Pat O’Neill on fillers. The book will officially launch after these special hardback editions are posted off, and be available on Amazon in late May.
I’ve been participating in The Storymaster’s Tales Online LARP since it’s maiden adventure late last year. Last night I was honoured as a moderator in The Storymaster’s Tales Interactive Theatre Facebook group. Thank you. As a celebration, I have now added a page to my blog devoted to it, and highlighting what they do and what we as the players get up to. If you are into interactive adventure , rpg , larp , or even a fan of the old television classic Knightmare then check out my page http://www.jamsplace.co/walraven
Oliver McNeil, creator of The Storymaster’s Tales, invited myself and other gaming fan Helen Donovan, to take part in a live cam session of his latest game named Hotel Lovecraft. Thankfully my inferior internet allowed me to stay the duration, and what an incredible time we had.
The game differs tremendously from previous successes, Weirding Woods and Dracodeep Dungeon. While it is still card/book/dice based, the setup differs in that you are not building a map like in the aforementioned, but playing 6 levels (floors) of a creepy hotel based heavily with a feel of the titular name’s works. The chilling atmosphere when you explore each room is started with an accompanying soundscape and narration at the start of each scenario as usual. This works to great effect, creating a real sense of intensity and dread like in such games as the Room app series. The intensity grows tenfold as you get nearer the end of the game, say, the final two floors, where the end is in sight but you are scrambling round trying to complete your objective or avoid falling foul of any terrors out to suck you stat points away.
Even though Helen and I were the only two players, the six levels of five rooms kept the game going for two hours in total. She got away. I died in the last location. Because of her as it ultimately turned out, yet we’d been working together perfectly well until the final location. Women! 😄
Even though this game differs to Oliver’s others, it isn’t a far flung effort being traditionally easy to pick up and more importantly, great great fun. This will be the third ten on ten Oliver McNeil game when I score it on BGG. Thanks for all the fun, laughs, and games you bring to the world Mr McNeil. Originally crowdfunded on Kickstarter, you can order a late backer copy if you CLICK HERE.
Hello fellow gamebookers. I know I promised an epic gamebook but between kids, decorating and other duties I have been pressed for time. BUT! Fear not good people, for to sate your appetite for Jamness, I have just published a little filler of a book with the most basic of mechanics. If you would like to read more CLICK HERE!!
Fellow Fighting Fantasy fans… Well if I haven’t gone and written my own gamebook! Ok, it isn’t big and it isn’t clever, but it should be great fun on a nostalgic level. Keep your eye open on Amazon from Monday 17th August.
Regular visitors to my site especially gaming fans will have already seen my write up on The Storymaster’s Tales – Weirding Woods. A hybrid gamebook and tabletop RPG that has achieved wonderful success creates by my good friend Oliver McNeil. Well today it went triple hybrid, with the very first audio streaming experience over several live video platforms such as YouTube, Facebook and Hangouts.
The Storymaster’s Tales
With my trusty sidekick Colin Deady, aka Wizard Frin, my Pirate character Captain Jam tackled the as yet unreleased Dracodeep Dungeon, the follow up to the Weirding Woods game. Our quest was to slay an evil Vampire Lord that has woken beneath a not desecrated church above the Dungeon. But it wasn’t just about Colin and I communicating, others could also view our progress and call out tips to Ollys wizard presenter. It was a fantastic and modern experience, and the dungeon sported many new locations, items and characters to mingle with making a lovely alternative to the woodland romp. Somehow Colin managed to get a haircut and I purchased a goat that bit me on the arse. Dracodeep Dungeon will be a huge must for those that have played Weirding Woods, and a great standalone if you wish to give the world of RPG a try in a lighter way than D&D. I can only award it 10/10 for all the right reasons.
If you fancy giving this gaming great a go, please visit http://www.storymasterstales.com and for a mere £2.50 you can purchase audio files of the incidental music. This will enter you (but not guarantee you) in a pool for a place for the next game. It also helps if you like The Storymaster’s Tales Facebook page.
Check out Colin and mines progress as we spend two hours in a subterranean deathtrap. 😉 https://youtu.be/Yv-mH-Zzr90
I’ve done a little bit of proof reading and play testing for Mark Lain in the past, including the mini’s in Destiny’s Role book 0. Book 1 on the other hand is an absolute epic by comparison. Here we have a single adventure a whopping 500 references long with three artists on board, Alan Langford for the gorgeous cover, the ineffable Malcolm Barter on cartography and Mike Tenebrae for the internal illustrations. Having backed this on Kickstarter my likeness has been included in a very prestigious place in the book. Must admit, Mike did exceptionally well as I’m not easy to photograph let alone draw.
He’s a barman get your minds out the gutter
Anyway back to the story. The premise is to hunt down and destroy the Redcap and her witchly associates before her power becomes far too strong she can take over the land. And boy is it a tough ride. You need to make sure you get as many objects and provisions as possible as you will be in so many situations where these will be useful, not to mention the combats in Mistress Of Sorrows come thick and fast. You’re surely guaranteed not to complete it first time. I stopped counting at my twelfth death, most of them in fights.
Mark has clearly researched a lot on the subject matter, and evidence of this is none so obvious if you manage to get to Covan. This particular part of the book is my favourite area and the descriptive of events therein has writing in a style suitable enough for a film screenplay. This surpasses the authorship of other gamebook writers that have been in the game for years, just like Victoria Hancox did with Nightshift.
Whilst I managed to complete the quest and slay the Bigbad, she took me with her and I succumbed to her final hex. (So didn’t manage to meet myself lol) I hear a third book is in the works as well, so soon after Mistress Of Sorrows and I’m deliberately holding back credit so I can be part of that Kickstarter also when it comes about. If you don’t own Destiny’s Role books, it’s high time you did as you’re missing out on the cream of modern gamebooks crop. 10/10
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