Well that’s my About Me page updated. It really only contained half a Jamography so now we have the full SP. If you didn’t know me yet, you will now lol.
I’d also just like to take this opportunity to say I’m taking part in a fundraising event with Libra for Guide Dogs just six days from now, and of course, would be grateful of any pledges or shares to spread awareness. This can be done via my Facebook page. Wishing you all a great day, Jam.
Well, I was going to take a rest from writing, but my delightful niece gifted me a pen and notepad specifically to write my next adventure with. Can’t really ignore a demand like that, so three nights ago I came up with a backstory and we’ll be returning to similar mechanics as LIG2. Exciting times, no idea when it’ll release as I’ve only just begun, and there’s no old manuscript to sponge from like with The Druids Of Pneuma. Watch this space for more.
Rather pleased that sales picked up with the release of The Druids Of Pneuma. May slowly be making a name for myself in the gamebook community. Ive also done a bit of fundraising lately, and the latest charity to receive funds is BulliesOut. Would really recommend them for the fantastic work they do, so check them out sometime. Of course, exposure helps so I also purchased some garb to help spread awareness.
Literally Immersive Gamebooks 4 is being penned. I promised myself time of, but have been bitten by the bug. New genre, no silly 26 year old manuscript, this will be my best yet!
So the special edition sets of The Druids Of Pneuma have started finding their way into their new owners hands. Let’s take a look at a couple of things that make them so special.
1) It’s not branded with the LIG logos. We get to enjoy Malcolm Barter’s art The Bella Mort without the monofett LIG crest across the top. No ISBN or blurb either.
2) It’s a hardback. One of only 35 in existence. Okay, 36 if you include the proof copy. There will never be anymore made, making them rarer than a Magehunter lol.
3) Some text has been removed. If you are a follower of the Literally Immersive Gamebooks page on Facebook, or backed at a Walraven level, you will no what something is when you find it which may be important. Otherwise, your quest may get a little stifled.
4) There is a credit list, and write up about how the book took a quarter of a century to get from my head to its published form.
5) They’re all signed. You’re welcome 😜 Paperbacks will be available on Amazon next week.
So a couple of days ago I received the proof bound of my latest gamebook , The Druids Of Pneuma – the third title in my Literally Immersive Gamebooks series. There are 36 of these hardback copies in existence, all taken by a backer of this grand project. They have 410 sizzling references to look forward to with artwork by Fighting Fantasy illustrator Malcolm Barter, Mike Tenebrae on internals, and Pat O’Neill on fillers. The book will officially launch after these special hardback editions are posted off, and be available on Amazon in late May.
Hey hey! Today I endeavour to finish off the second rewrite of The Druids Of Pneuma. What a nightmare last hundred refs it has been. With plot holes and cross links galore having to have been ironed out, it isn’t any wonder Puffin rebuked 19 year old gamebook writers. Anyway, I think I have come up with a lovely story, or peril and woe, action and adventure, monsters and magic.
Upon completion it shall be shown to three trustees for preliminary perusal, and the wonderful Mike Tenebrae will be briefed on internal illustrations. I have come up with a plan for limited Kickstarter rewards, which people will be able to get a special edition hardback or paperback as well as other goodies. Whether or not that funds, the book will be available on Amazon shortly after the Kickstarter ends. I’m guessing it’ll be a couple of pounds more than the first two Literally Immersive Gamebooks as its over twice as long at 410 references.
Of all the book projects I am ever likely to do, this is probably the most personal to me, and a product of my 19 year old self and 44 year old self combined. There’s that number again! It will also contain a couple of Easter eggs here and there. A 25 year old work is about to come alive. And with a cover by Malcolm Barter, binding me to the Fighting Fantasy series I love and grew up with. This is a dream come true. I’ll be at the Fighting Fantasy Beero tonight, if you cannot make it I wish you all a merry Yuletide break and happy New Year.
So with International Gamebook Day over, I have taken stock of people’s advice to give my gamebooks a series name. If you have been among the first to buy me debut book, you will have an extremely rare copy if they take off, as all books now will sport the Literally Immersive Gamebooks logo as seen in this pic.
I’d like to thank Mr David Tobin for my first Amazon review, and what a corker it is. Also, I can take this opportunity to tell everyone that Literally Immersive #2 is well underway, and I hope to have it available by Halloween, which will be fitting for a Horror adventure.
Hello fellow gamebookers. I know I promised an epic gamebook but between kids, decorating and other duties I have been pressed for time. BUT! Fear not good people, for to sate your appetite for Jamness, I have just published a little filler of a book with the most basic of mechanics. If you would like to read more CLICK HERE!!
Well it seems the Fighting Fantasy franchise has been completely sold out to ScholasticUK. It’s with deep regret I have to post this as the cover of the brand new Fighting Fantasy adventure. How twee, and how mocking of everything good up to now… and that’s been sparse!
For all those who might say… ‘but these books are now aimed at 5-8 year olds’… screw you! We was also that age when we started collecting and we got the likes of this.
Fighting Fantasy art is one half of the glory, and now its been handed to people who do not know the series nor have the style to suit. While there is every possibility Rhianna (yes, his daughter) has turned out a good story, I strongly believe we will have another Higson-esque adventure that just doesn’t capture the feel of Titan. And hey, another coverstyle. Scholastic ripping completist collectors off once again no doubt to make this ailing experiment with a legendary series a bit of profit. Which begs me to ask once again… I wonder what proportion of the profits come from old school collectors and how much comes from modern youth, not including those who buy them for their kids to relive their own youth? Scholastic have decided to ignore die hard fans once more, and I say fuck them.
Up until now, I only purchased new adventures in the Scholastic range. This hideous travesty of a cover sees me divorcing from any modern FF releases that are not from classic talent. It breaks my heart to say this, but everything Scholastic has done to this point apart from Assassins Of Allansia is either fatally flawed or absolute and utter trash, trumped by the modern generation of authors who actually know the genre such as Mark Lain, Victoria Hancox, James Schannep and Dane Barrett to name a few.
I’ve done a little bit of proof reading and play testing for Mark Lain in the past, including the mini’s in Destiny’s Role book 0. Book 1 on the other hand is an absolute epic by comparison. Here we have a single adventure a whopping 500 references long with three artists on board, Alan Langford for the gorgeous cover, the ineffable Malcolm Barter on cartography and Mike Tenebrae for the internal illustrations. Having backed this on Kickstarter my likeness has been included in a very prestigious place in the book. Must admit, Mike did exceptionally well as I’m not easy to photograph let alone draw.
Anyway back to the story. The premise is to hunt down and destroy the Redcap and her witchly associates before her power becomes far too strong she can take over the land. And boy is it a tough ride. You need to make sure you get as many objects and provisions as possible as you will be in so many situations where these will be useful, not to mention the combats in Mistress Of Sorrows come thick and fast. You’re surely guaranteed not to complete it first time. I stopped counting at my twelfth death, most of them in fights.
Mark has clearly researched a lot on the subject matter, and evidence of this is none so obvious if you manage to get to Covan. This particular part of the book is my favourite area and the descriptive of events therein has writing in a style suitable enough for a film screenplay. This surpasses the authorship of other gamebook writers that have been in the game for years, just like Victoria Hancox did with Nightshift.
Whilst I managed to complete the quest and slay the Bigbad, she took me with her and I succumbed to her final hex. (So didn’t manage to meet myself lol) I hear a third book is in the works as well, so soon after Mistress Of Sorrows and I’m deliberately holding back credit so I can be part of that Kickstarter also when it comes about. If you don’t own Destiny’s Role books, it’s high time you did as you’re missing out on the cream of modern gamebooks crop. 10/10