So with International Gamebook Day over, I have taken stock of people’s advice to give my gamebooks a series name. If you have been among the first to buy me debut book, you will have an extremely rare copy if they take off, as all books now will sport the Literally Immersive Gamebooks logo as seen in this pic.
I’d like to thank Mr David Tobin for my first Amazon review, and what a corker it is. Also, I can take this opportunity to tell everyone that Literally Immersive #2 is well underway, and I hope to have it available by Halloween, which will be fitting for a Horror adventure.
Hello fellow gamebookers. I know I promised an epic gamebook but between kids, decorating and other duties I have been pressed for time. BUT! Fear not good people, for to sate your appetite for Jamness, I have just published a little filler of a book with the most basic of mechanics. If you would like to read more CLICK HERE!!
Fellow Fighting Fantasy fans… Well if I haven’t gone and written my own gamebook! Ok, it isn’t big and it isn’t clever, but it should be great fun on a nostalgic level. Keep your eye open on Amazon from Monday 17th August.
I’ve done a little bit of proof reading and play testing for Mark Lain in the past, including the mini’s in Destiny’s Role book 0. Book 1 on the other hand is an absolute epic by comparison. Here we have a single adventure a whopping 500 references long with three artists on board, Alan Langford for the gorgeous cover, the ineffable Malcolm Barter on cartography and Mike Tenebrae for the internal illustrations. Having backed this on Kickstarter my likeness has been included in a very prestigious place in the book. Must admit, Mike did exceptionally well as I’m not easy to photograph let alone draw.
Anyway back to the story. The premise is to hunt down and destroy the Redcap and her witchly associates before her power becomes far too strong she can take over the land. And boy is it a tough ride. You need to make sure you get as many objects and provisions as possible as you will be in so many situations where these will be useful, not to mention the combats in Mistress Of Sorrows come thick and fast. You’re surely guaranteed not to complete it first time. I stopped counting at my twelfth death, most of them in fights.
Mark has clearly researched a lot on the subject matter, and evidence of this is none so obvious if you manage to get to Covan. This particular part of the book is my favourite area and the descriptive of events therein has writing in a style suitable enough for a film screenplay. This surpasses the authorship of other gamebook writers that have been in the game for years, just like Victoria Hancox did with Nightshift.
Whilst I managed to complete the quest and slay the Bigbad, she took me with her and I succumbed to her final hex. (So didn’t manage to meet myself lol) I hear a third book is in the works as well, so soon after Mistress Of Sorrows and I’m deliberately holding back credit so I can be part of that Kickstarter also when it comes about. If you don’t own Destiny’s Role books, it’s high time you did as you’re missing out on the cream of modern gamebooks crop. 10/10
I’m proud to announce my good friend and author Mark Lain has launched a follow up to his Destiny’s Role gamebook on Kickstarter. With a colour cover art by the legendary Alan Langford and interior art by modern illustrator Mike Tenebrae, you can help fund this amazing interactive project by CLICKING HERE.
Revered author Jonathan Green invites you to take part in the funding of the fourth book in his ACE Gamebook series, Beowulf Beastslayer. Illustrated by the hugely popular artist Russ Nicholson, this adventure will see the reader take on the role of the legendary warrior Beowulf. The reader will make the choices in the book of how the story progresses: which goes to fight, which treasures to take etc.
Beowulf Beastslayer illustration by Russ Nicholson.
To take part in the funding of this exciting project, backers who donate from £5 onwards will be rewarded with items such as prints of the illustrations, their name credited in the book, special edition hardbacks and much much more.
Author Jonathan Green shoots for a hatrick in his third exciting ACE gamebook adventure, Neverland – Here Be Monsters. After the success of funding Alice’s Nightmare In Wonderland and The Wicked Wizard Of Oz, this newly launched Kickstarter project is already 40% funded in just 10 hours.
The book, part story part game, will see you play a survivor of the doomed Titanic ocean liner. When you come to, you find yourself washed up on the shores of a strange island packed with rampaging monsters a swashbuckling pirates. But what’s this…? Peter Pan?
Once again Jonathan weaves a popular child classic into a steampunk-style yarn, beautifully illustrated once again by the inks of popular artist Kev Crossley.
Having been exposed to much literature recently has reawoken a deep desire to write my own book. I have often toyed with the idea of doing my own interactive story or an autobiography, both of which appeal to me right now. I think in all honesty the former would be a better idea as it’s others work of this kind I have dabbled in, most recently proof reading and play testing Jonathan Green’s upcoming book, The Wicked Wizard Of Oz. (Available for pre order on Amazon)
I’ve chosen this option, and ideas are beginning to pop in my mind and I can see the story’s structure taking shape. Im making notes and next I shall plot out the sequences. The big question is, do I bother with a combat system? Many fans of this genre fess up to not bothering with associated dice rolls and prefer to assume they been successful in any opposing sequence encountered. Lighter books of this genre such as Choose Your Own Adventure and Time Machine don’t bother with this mechanic. It will surely make it easier to write as well.
That said, its time for lunch soall the best, Jam out!