Well, I was going to take a rest from writing, but my delightful niece gifted me a pen and notepad specifically to write my next adventure with. Can’t really ignore a demand like that, so three nights ago I came up with a backstory and we’ll be returning to similar mechanics as LIG2. Exciting times, no idea when it’ll release as I’ve only just begun, and there’s no old manuscript to sponge from like with The Druids Of Pneuma. Watch this space for more.
Rather pleased that sales picked up with the release of The Druids Of Pneuma. May slowly be making a name for myself in the gamebook community. Ive also done a bit of fundraising lately, and the latest charity to receive funds is BulliesOut. Would really recommend them for the fantastic work they do, so check them out sometime. Of course, exposure helps so I also purchased some garb to help spread awareness.
Literally Immersive Gamebooks 4 is being penned. I promised myself time of, but have been bitten by the bug. New genre, no silly 26 year old manuscript, this will be my best yet!
Hello fellow gamebookers. I know I promised an epic gamebook but between kids, decorating and other duties I have been pressed for time. BUT! Fear not good people, for to sate your appetite for Jamness, I have just published a little filler of a book with the most basic of mechanics. If you would like to read more CLICK HERE!!
Fellow Fighting Fantasy fans… Well if I haven’t gone and written my own gamebook! Ok, it isn’t big and it isn’t clever, but it should be great fun on a nostalgic level. Keep your eye open on Amazon from Monday 17th August.
I’ve done a little bit of proof reading and play testing for Mark Lain in the past, including the mini’s in Destiny’s Role book 0. Book 1 on the other hand is an absolute epic by comparison. Here we have a single adventure a whopping 500 references long with three artists on board, Alan Langford for the gorgeous cover, the ineffable Malcolm Barter on cartography and Mike Tenebrae for the internal illustrations. Having backed this on Kickstarter my likeness has been included in a very prestigious place in the book. Must admit, Mike did exceptionally well as I’m not easy to photograph let alone draw.
Anyway back to the story. The premise is to hunt down and destroy the Redcap and her witchly associates before her power becomes far too strong she can take over the land. And boy is it a tough ride. You need to make sure you get as many objects and provisions as possible as you will be in so many situations where these will be useful, not to mention the combats in Mistress Of Sorrows come thick and fast. You’re surely guaranteed not to complete it first time. I stopped counting at my twelfth death, most of them in fights.
Mark has clearly researched a lot on the subject matter, and evidence of this is none so obvious if you manage to get to Covan. This particular part of the book is my favourite area and the descriptive of events therein has writing in a style suitable enough for a film screenplay. This surpasses the authorship of other gamebook writers that have been in the game for years, just like Victoria Hancox did with Nightshift.
Whilst I managed to complete the quest and slay the Bigbad, she took me with her and I succumbed to her final hex. (So didn’t manage to meet myself lol) I hear a third book is in the works as well, so soon after Mistress Of Sorrows and I’m deliberately holding back credit so I can be part of that Kickstarter also when it comes about. If you don’t own Destiny’s Role books, it’s high time you did as you’re missing out on the cream of modern gamebooks crop. 10/10
I’m proud to announce my good friend and author Mark Lain has launched a follow up to his Destiny’s Role gamebook on Kickstarter. With a colour cover art by the legendary Alan Langford and interior art by modern illustrator Mike Tenebrae, you can help fund this amazing interactive project by CLICKING HERE.
Check out the great rewards on this chart.
Remember how excellent some gamebooks actually were back in the 80s? The ones with mostly fresh ideas that we couldn’t wait for the release of? This is also a very impacting game book based largely on brainwork as there are no combat systems. Typically, this is everything Choose You Own Adventure should have been. Creepy, paced, atmospheric and relies heavily on cerebral skill to get you through. It literally doesn’t need dice or card systems to work whereby the aforementioned CYOA were dreadfully easy.
Set within the confines of a creepy hospital (that’s enough to shit some people up alone), you awaken in a very surreal version of your world. You realise quite early on some lunatic (liking it already) is stalking you to chop you up like other victims. These turn out to be witches and the author has cleverly interlaced witch folklore into the story, with the looney taking different body parts from each in order to gain special powers. But things take a turn for the worse when you discover a higher power in control of this seemingly willing slave. All throughout the adventure you feel everything is being manipulated around you from room to room, and you don’t know what random and usually gory thing is going to happen next.
All the classic Fighting Fantasy esque conundrums are here, from riddles and letter codes (like in Ian Livingstone’s Deathtrap Dungeon) , to cryptic deciphering and numbered items (Steve Jackson’s Creature Of Havoc perhaps). It’s even 400 references long. For a first gamebook from Victoria Hancox, this is an excellent debut. She has certainly drawn from her familiarities with gamebooks and experiences which have added backbone to the game and I have also been in contact with Victoria and begged that she’ll write another. She replied to me and… I’m not going to say the answer 😜.
This is what many modern gamebooks should be like, and if you like the Horror gamebooks like me… it should be the very next book you buy.
Attempts.. 6 🙂
*proudly became the first known player to complete it successfully according to the author.
Get your copy HERE.
Tickets are now on sale for the third dedicated fest of the popular Fighting Fantasy gamebook series. CLICK HERE TO BOOK TICKETS TODAY!
Been rather flattered this week. Ive recieved a dedication in a book but I cant really speak about it right now as its still in production stages. I feel rather proud. Today is my first day off work, as im using up the leave I have left over. Vics got sky now, the internet isn’t working but the tv plans active. Means I should get Walking Dead back, but for tonight im looking forward to #HotFuzz at 9pm
Theres much to do while im off. Painting, laying a carpet, check up at docs. If only I could win the.lottery I can get out of all that
Ok so not quite. But after the success of Jonathan Greens steampunk based Alices Nightmare In Wonderland he has now launched a follow up Kickstarter campaign. This new work, The Wicked Wizard Of Oz, is once again a playable adventure story. You can play as either Dorothy, The Scarecrow, The Tin Woodsman or The Lion, making this one of his most ambitious projects to date. Once again the incredible talents of illustrator Kev Crossley will be gracing the pages to convey the nightmarish Steampunk atmosphere we also met in the aforementioned Alice book. Check out this crowdfunder project packed with greay backer rewards clicking this link here http://tinyurl.com/h944yua