I’ve done a little bit of proof reading and play testing for Mark Lain in the past, including the mini’s in Destiny’s Role book 0. Book 1 on the other hand is an absolute epic by comparison. Here we have a single adventure a whopping 500 references long with three artists on board, Alan Langford for the gorgeous cover, the ineffable Malcolm Barter on cartography and Mike Tenebrae for the internal illustrations. Having backed this on Kickstarter my likeness has been included in a very prestigious place in the book. Must admit, Mike did exceptionally well as I’m not easy to photograph let alone draw.
Anyway back to the story. The premise is to hunt down and destroy the Redcap and her witchly associates before her power becomes far too strong she can take over the land. And boy is it a tough ride. You need to make sure you get as many objects and provisions as possible as you will be in so many situations where these will be useful, not to mention the combats in Mistress Of Sorrows come thick and fast. You’re surely guaranteed not to complete it first time. I stopped counting at my twelfth death, most of them in fights.
Mark has clearly researched a lot on the subject matter, and evidence of this is none so obvious if you manage to get to Covan. This particular part of the book is my favourite area and the descriptive of events therein has writing in a style suitable enough for a film screenplay. This surpasses the authorship of other gamebook writers that have been in the game for years, just like Victoria Hancox did with Nightshift.
Whilst I managed to complete the quest and slay the Bigbad, she took me with her and I succumbed to her final hex. (So didn’t manage to meet myself lol) I hear a third book is in the works as well, so soon after Mistress Of Sorrows and I’m deliberately holding back credit so I can be part of that Kickstarter also when it comes about. If you don’t own Destiny’s Role books, it’s high time you did as you’re missing out on the cream of modern gamebooks crop. 10/10
I’m proud to announce my good friend and author Mark Lain has launched a follow up to his Destiny’s Role gamebook on Kickstarter. With a colour cover art by the legendary Alan Langford and interior art by modern illustrator Mike Tenebrae, you can help fund this amazing interactive project by CLICKING HERE.
Remember how excellent some gamebooks actually were back in the 80s? The ones with mostly fresh ideas that we couldn’t wait for the release of? This is also a very impacting game book based largely on brainwork as there are no combat systems. Typically, this is everything Choose You Own Adventure should have been. Creepy, paced, atmospheric and relies heavily on cerebral skill to get you through. It literally doesn’t need dice or card systems to work whereby the aforementioned CYOA were dreadfully easy.
Set within the confines of a creepy hospital (that’s enough to shit some people up alone), you awaken in a very surreal version of your world. You realise quite early on some lunatic (liking it already) is stalking you to chop you up like other victims. These turn out to be witches and the author has cleverly interlaced witch folklore into the story, with the looney taking different body parts from each in order to gain special powers. But things take a turn for the worse when you discover a higher power in control of this seemingly willing slave. All throughout the adventure you feel everything is being manipulated around you from room to room, and you don’t know what random and usually gory thing is going to happen next.
All the classic Fighting Fantasy esque conundrums are here, from riddles and letter codes (like in Ian Livingstone’s Deathtrap Dungeon) , to cryptic deciphering and numbered items (Steve Jackson’s Creature Of Havoc perhaps). It’s even 400 references long. For a first gamebook from Victoria Hancox, this is an excellent debut. She has certainly drawn from her familiarities with gamebooks and experiences which have added backbone to the game and I have also been in contact with Victoria and begged that she’ll write another. She replied to me and… I’m not going to say the answer 😜.
This is what many modern gamebooks should be like, and if you like the Horror gamebooks like me… it should be the very next book you buy.
Attempts.. 6 🙂
*proudly became the first known player to complete it successfully according to the author.
For about 23 years now I have been toying with the idea of getting tattoo’s based on the amazing illustrations from the Fighting Fantasy game book series. Well this month I finally went beserk. Starting off with the Iain McCaig filler illustration of the villainous Zanbar Bone from the book City Of Thieves.
Fighting fantasy Zanbar Bone City of Thieves
The tattooist did such an amazing job barely three weeks later I nuked some credit and had two more done. The first being Martin McKenna’s unused filler intended for FF40, Dead Of Night. Puffin rejected it though because of the religious iconography. Cowards.
Fighting fantasy dead of night
The next would be John Blanches filler from the Sorcery series which I simply call sun-orc. Sorcery was the epic four book Fighting Fantasy quest which introduced me to the entire series.
TURN YOUR HOME INTO A REAL CRIME SCENE INVESTIGATION…
Escapoly is a mystery, co-operative, detective experience created especially for escape room, treasure hunt and logical game lovers. https://t.co/FG3fdrTdye
Today see’s the launch of a brand new Kickstarter by renowned gamebook author Jonathan Green.
“TWAS – The Krampus Night Before Christmasis a brand new adventure gamebook (a multi-path book, very much in the style of Choose Your Own Adventure or Fighting Fantasy Gamebooks), inspired by the poemA Visit From Saint Nicholas, by Clement Clarke Moore, as well as other winter- or festive-themed classics, such as Hans Christian Andersen’sThe Snow Queen, and John Masefield’sThe Box of Delights.It will be the fifth title in the ongoingACE Gamebooksseries.”
There are many reasons to back this exciting new project. From having your name credited in the book, to being an official play tester. To check out all the other rewards, CLICK HERE
So what can I tell you about today? Well I have just received a brand new card game from the genius minds of my close personal friends Oliver McNeil and Oliver Brooks named Grim Reaper. (Hence the title of this post, wasted here aren’t I?
My lady and I just had two games of it, the standard deck to begin with and then the extreme pack. It’s a perfectly simple game and the object is to get a higher score than your opponents while using you action cards to hinder their own progress. The cards have multiple depictions of gruesome ways to die…although suffocating in granny’s quilt seems a rather nice way to go. The more gruesome, the more value. But beware, any action cards you still have left over at the end of your 20 minute game gets deducted from any +cards you have. On our second game, my Mrs managed to bat me down from over +200 points by using a crafty action card in the last minute, then win with a score of 390!
I defy anybody to play this game and not be thoroughly annoyed when beat in this way plus many more lurid deaths. I can honestly say it’s thoroughly enjoyable, and would definitely recommend this game for 2-5 players to anybody.
CLICK HERE TO BUY A COPY…and see how many people you can fall out with by becoming the new GRIM REAPER!!!