Remember how excellent some gamebooks actually were back in the 80s? The ones with mostly fresh ideas that we couldn’t wait for the release of? This is also a very impacting game book based largely on brainwork as there are no combat systems. Typically, this is everything Choose You Own Adventure should have been. Creepy, paced, atmospheric and relies heavily on cerebral skill to get you through. It literally doesn’t need dice or card systems to work whereby the aforementioned CYOA were dreadfully easy.
Set within the confines of a creepy hospital (that’s enough to shit some people up alone), you awaken in a very surreal version of your world. You realise quite early on some lunatic (liking it already) is stalking you to chop you up like other victims. These turn out to be witches and the author has cleverly interlaced witch folklore into the story, with the looney taking different body parts from each in order to gain special powers. But things take a turn for the worse when you discover a higher power in control of this seemingly willing slave. All throughout the adventure you feel everything is being manipulated around you from room to room, and you don’t know what random and usually gory thing is going to happen next.
All the classic Fighting Fantasy esque conundrums are here, from riddles and letter codes (like in Ian Livingstone’s Deathtrap Dungeon) , to cryptic deciphering and numbered items (Steve Jackson’s Creature Of Havoc perhaps). It’s even 400 references long. For a first gamebook from Victoria Hancox, this is an excellent debut. She has certainly drawn from her familiarities with gamebooks and experiences which have added backbone to the game and I have also been in contact with Victoria and begged that she’ll write another. She replied to me and… I’m not going to say the answer 😜.
This is what many modern gamebooks should be like, and if you like the Horror gamebooks like me… it should be the very next book you buy.
Attempts.. 6 🙂
*proudly became the first known player to complete it successfully according to the author.
Get your copy HERE.
Fighting Fantasy content was going to be narrowed down here and focused on my FF site, but as my internet is down until the Sky repair man can get here I couldn’t help but add this to my blog via my phone. Ian Livingstone has been at the quills again and brought us a new Fighting Fantasy title in the form of Assassins Of Allansia.
Now isn’t that an arresting title? This new gamebook of the beloved series will be released on September 5th but is available on preorder at Amazon HERE.
The Fighting Fantasy game book series has played a massive part in my life, to the point i need some space back here on my blog. So I have finally taken it upon myself to build my own fan site dedicated to this 80s phenomenon. I’m still in the midst of optimising and adding content but I’m sure you’ll agree it isn’t looking too bad. CLICK HERE to take a peek.
Tickets are now on sale for the third dedicated fest of the popular Fighting Fantasy gamebook series. CLICK HERE TO BOOK TICKETS TODAY!
From the quills of Mark Lain comes this delightful quadrilogy of not just one but FOUR playable adventure stories. A must for all gamebook readers!
A big thanks to Mr Kevin Abbotts for creating this polished imitation zigzag cover for my first up and coming amateur Fighting Fantasy fan adventure. Downloadable as pdf from jamsplace.co and fightingfantasy.net SOON!
I need to try and remain unbiased for this one as I was a play tester once again for Jonathan Green’s latest fairy tale/ steampunk/ gamebook adventure The Wicked Wizard Of Oz. This adventure sees us flying back over the rainbow in an extremely clever way, in that you can play as a regular goody Dorothy Gale, The Scarecrow, Tin Woodman, Lion or maybe two bonus characters the Wicked Witch Of The West or the Wonderful Wizard himself!
The basic premise is that an automaton “Wizard” has become self aware and is wreaking havoc through Oz with an intention of bursting into Kansas as well. Due to the sheer number of references needed to cater for six different heroes…the adventure doesnt seem to be as long as most Jonathon Green works such as Alices Nightmare In Wonderland, but he utilizes what is left very well giving us plenty of foes and places to explore and tasks to complete. One of the things I love about this book is that your hero gets to meet up with others along the way. Each hero has special abilities and The Pen Is Mightier choices will get you out of sticky situations when used appropriately.
Once again the incredible pen work of Kev Crossley is weaved into the pages to bring the world of Oz to life. Even upon seeing his preliminary sketches I was taken in by the dark steampunk styled sketching of tje four main heroes. These are not dancers and singers anymore, just mean looking action heroes.
To summarize this is Jonathan’s most ambitious project to date. Arriving just a month after estimated release, it was proofread by playtesters and professionals alike in order to get it perfect as can be. Now available on Amazon, I would recommend it to any fan of Baum’s classic tale or game books alike, in order to experience the evolution of a typical 400 reference static hero book into an 850 reference multiple choice hero book. Click HERE to get yours.